- Covers Logic 10.2-10.3
- Set up Logic Pro X for Movie Scoring
- Score with Synth & Percussion Tracks
- Create Multi-Layered Synth Tracks
- Use Drum Machine Designer
- Employ Logic Pro’s Automation Features
Music Scoring for Video in Logic Pro X
$29.00
Score Your Movie with Alchemy
This tutorial will show you how to get the most out of Alchemy, the most powerful synthesizer in the world. Alchemy has a vast library of sounds and effects, but it can be easily managed with the powerful controls in Logic Pro X’s interface.
Enrich Your Story Through Music
After learning how to locate and modify the sound that perfectly fits your project, you’ll be guided through a simple and efficient workflow for creating music that contributes to the narrative of your film or video.
Get the Perfect Take Every Time
Nobody’s perfect and because so much of scoring is instinctual, it can be incredibly helpful to record multiple takes for your music score. You’ll learn how to isolate the best takes of each recording then reassemble them into one cohesive Region on a single track.
Take Your Audience Along for the Ride
Music is a powerful tool for steering the emotions of your audience, helping them to feel sadness, suspense, or excitement. In this tutorial you’ll learn advanced tips for altering and emphasizing the score to really sell that dramatic moment.
Music Scoring for Video in Logic Pro X
1. Preparing a Project for Movie Scoring
- Hiding UI Elements
- Configure Global Tracks
- Viewing Global Track Options
- Choosing Options for Movie Scoring
- Viewing Timecode
- Viewing the Giant Time Display (Timecode)
- Viewing Timecode in the Ruler
- Viewing a Secondary Ruler
- Navigating with Timecode
- Viewing Project Settings
- Changing the Project Sample Rate
- Viewing & Changing the Frame Rate
- Saving the Project as a Template
- Creating a New Project from a Template
2. Opening & Viewing a Movie
- Options for Opening a Movie
- Extracting an Audio Track from a Movie
- Choosing a Project Sample Rate & Frame Rate
- Saving the Movie Project
- Moving and Resizing the Movie Window
- Viewing Movie Duration
- Scrubbing the Movie
- Viewing the Movie’s Audio Track
- Deleting a Track
- Viewing a Movie in the Inspector
3. Working with Movie Markers
- Creating Markers from Scene Cuts
- Viewing Scoring Markers
- Viewing Markers in the List Menu
- Creating Markers
- Creating a New Set of Markers
- Naming the Marker Set
- What Composers Look for in a Movie
- Adding and Naming Markers (Spotting)
- Viewing New Markers in List View
- Color Coding the Markers
- Editing Markers
4. Adding Background Ambience
- Adding an Ambient Background Track
- Searching for a Loop
- Adding the Sound Effect to the Project
- Moving & Extending the Region
- Removing Space in a Loop
- Trimming the Region
- Copy and Paste the Region
- Creating a Region Cross Fade
- Cleaning up the Project Window for Scoring
5. Introduction to Movie Scoring
- Types of Projects for Scoring
- Where the Footage Came From
- Locating the Follow-Along Project
- Introduction to Alchemy Synth
6. Recording with Alchemy Synth
- Working with the Movie Window
- Adding a Software Instrument
- Choosing Alchemy as the Instrument
- The Alchemy Library
- Adding and Previewing Alchemy Synths
- Changing Keyboard Octaves
- Adding a Soundscape
- Previewing a Soundscape with the Footage
- Recording the Synth
- Why Alchemy Synth is AWESOME
7. Recording a Synth Track to Picture
- Duplicating the Synth Track
- Searching for an Instrument
- Locating the Sound in the Library
- Previewing the Subaquatic Dream Synth
- Where to Trigger the Recording in the Movie
- How the Author Located Her Sounds
- Recording the Second Synth Part
- Playing Back the Project
- Changing the Instrument Timing
8. Recording using Smart Synth Controls
- Adding the Crystal Caverns Soundscape
- Playing the Soundscape
- Accessing the Alchemy Synth Smart Controls
- The Transform Pad
- Creating a Cycle Region for the Marker
- Previewing Snapshots During Looped Playback
- Revealing the Timecode Display
- Getting Ready to Record
- Changing Snapshots per Picture & Timecode
- Playing Back the Recording
9. Exploring the Full Alchemy UI
- Revealing the Full Alchemy Interface
- Accessing Alchemy using Channel Strips
- Exploring the Alchemy Interface
- The Browse Mode
- The Simple Mode
- How Simple Mode Mirrors the Smart Controls
- The Advanced Mode
- Viewing the Settings for Each Snapshot
- Browsing for a Soundscape
- Clearing a Search Query
- Listening to the Various Snapshots
- Creating a Pulsing Rhythm
- Recording the Space Borealis Soundscape
- Soloing While Recording
10. Recording a Synth Melody to Picture
- Locating an Arpeggiated Soundscape
- Previewing the Soundscape
- Changing Octaves
- Previewing Snapshots in Smart Controls
- Finding the Visual Cue in the Movie for Recording
- Determining the Notes to Play on the Keyboard
11. Refining the Loop Timing
- Viewing in the Piano Roll Editor
- Fixing the Loop Timing
- Mary’s Tip for Recording Loops
- Trimming the Loop
- Checking Loop Timing
- Timing Fixes in the Piano Roll Editor
- Rules for Keeping Loops in Time
12. Adding Texture by Layer Doubling
- Doubling the Track
- Layering Snapshots using Smart Controls
- Reducing Track Volume
13. Setting up for Cycle Recording
- Scoring Operations Recap
- Adding a Software Instrument Track
- Adding a Grand Piano
- Advantage of Using a MIDI Keyboard
- Cycle Recording Advantages
- Setting a Cycle Region for Recording
- Checking Record Settings
- Cycle Options in Recording Preferences
- Cycle Merge
- Cycle Create Tracks
- Cycle Create Tracks and Mute
- Following Along with a Computer Keyboard
14. Cycle Recording & Editing
- Recording a Piano Melody
- Viewing the Record Takes
- Auditioning Each Take
- Soloing & Muting Regions within a Track
- Saving a Copy of the Project
- Creating a Folder Stack
- Folder Stack vs Summing Stack
- Simultaneous Track Editing
- Simultaneous Track Cutting
- Removing Unwanted Section from Takes
- Flattening a Stack
- Using the Glue Tool
15. Creating a Multi-Octave Performance
- Duplicating the Track to Fatten the Sound
- Adding a Piano and Strings
- Lowering Volume of the Strings
- Creating a Multi-Octave Performance
- Copying Notes to Higher Octaves
- Changing the Instrument
- Removing Notes
- Changing the Instrument to a Choir
- Changing the Choir Octave
- Adjusting Volume During Playback
16. Completing the Score
- Copying & Moving Regions to End of Song
- Extending Loops to the End
- Un-Muting the Background Track
- Mary’s Suggestion for Non-Musicians
17. Recording a Timpani
- Recording a Timpani Track
- Create a Software Instrument Track
- Locating the Timpani
- Previewing the Drum Sound
- Changing the Octave
- Figuring Out Which Notes to Play
- Identifying Notes with Flex Pitch
- Using Flex as a Cheat Sheet
- Playing the Timpani with the Strings
- Recording the Timpani
- Editing the Notes in the Piano Roll
- How Percussion Should be Played
- Identifying Beats
- Quantizing the Notes
- Selecting the Note Type
- Solo & Cycle the Notes
- Previewing with the other Tracks
- Raising the Note Velocity
- Extending a Note
- Creating a Drum Roll
- Saving the Project
18. Recording a Drum Loop
- Creating a New Project
- Adding the Drum Kit Designer Patch
- Selecting a Drum Kit
- How Drum Kit Instruments are Keyboard Mapped
- Setting up for Cycle Recording
- Identifying the Beats in a Measure
- Checking the Cycle Region with the Metronome
- Changing the Tempo
- Choosing Your Recording Settings
- Merging a Cycle Recording
- Merge Current Recording Only
- Recording a Merged Drum Cycle
- The Benefits of Changing Tempo
- Fixing the Timing in the Editor
- Quantizing the Notes
- Looping the Recording
- Changing the Drum Kit
19. Working with Drummer
- Color Coding Tracks
- Creating a Rock Drummer Track
- Changing the Drummer Track Position
- Choosing a Drum Kit
- Trimming the Drum Kit Region
- Previewing Drummer Presets
- Altering Specific Instruments in the Drum Kit
- Changing the Drummer
- Getting a Feel for the Drummer’s Style
- Changing the Drummer Region Duration
- Extending the Selected Drum Region
- Altering the Drummer’s Performance
- Adjusting Hi-Hat, Kick, & Snare
- Altering the Drum Fills
- Changing the Preset
- How Fills Create Transitions
- Changing Instruments within the Drum Kit
20. Creating a Temp Score – Part 1
- The Chicken and Egg Post Scenario
- The Value of Temp Scores
- Opening a Movie Template
- Understanding the Project Requirements
- Setting the Project Tempo
- Setting the End of Project Marker
- Adding Guide Markers
- Adding & Naming Markers
- Viewing the Marker List
- Editing a Marker
- Color Coding the Markers
- Expanding the Marker Header
21. Creating a Temp Score – Part 2
- Trimming & Moving Regions
- Creating Arrangement Markers
- Converting to Arrangement Markers
- Working on the Intro
- Changing the Drum Genre
- Changing the Preset
- Toning down the Fill
- Working on the Second Section
- Adding some Swing
- Working on the Third Section
- Working on the Fourth Section
- Working on the Fast Cut Section
- Changing the Performance
- Working on the Cool Down Section
- Adding a Shaker
- Working on the End Title Section
- Fattening up a Section
- Adding a Drum Loop
- Creating a Syncopated Beat
22. Bouncing the Project
- Bouncing Out the Music
- Choosing Bounce Project Settings
- Choosing Bounce Settings
23. Music Editing to Picture
- Importing the Movie into Logic
- Muting the Movie Reference Track
- Playing the Movie with the Score
- Finessing the Music
24. Making Tempo Changes
- How Tempo Changes Affect Sync
- Using Scene Markers
- Marker Lock to Picture
- Standard Markers vs. Scene Markers
- Working in the Tempo Track
- Adding Tempo Control Points
- Section Tempo Changes
- Changing the Tempo Curve
25. Working with Automation – Part 1
- Enabling Automation
- Manually Automating a Track
- Adding Automation Control Points
- Creating a Fade In
- Raising the Volume at a Control Point
- Adding a Fade Out
- Recording Automation
- Revealing the Channel Strip in the Inspector
- Automation Modes
- Read Mode
- Touch Mode
- Recording Automation in Touch Mode
26. Working with Automation – Part 2
- Latch Mode
- Recording in Latch Mode
- Benefits of Latch Mode Recording
- Reducing Automation Control Points
- Overwriting Control Points
- Write Mode
- Panning Tracks
- Revealing the Panning Control
- Enabling Surround Sound
- Panning Options – Surround & Binaural
- Choosing Surround Output
- Opening the Surround Panner
- Working with the Surround Panner
- Binaural Panning
- Working with the Binaural Panner
- Fun with Headphones
- Binaural Automation Recording
27. Bouncing for the Video Editor
- Examining Automation Levels
- Examining Mix Levels
- Bouncing the Music
- Choosing a Bounce Option
- End of Project Marker
- Choosing the Audio Format
- Saving the Audio File
- Previewing the Bounced Audio File
- Importing the Audio into Final Cut Pro X
- Playing the Score in Final Cut Pro
- Archiving the Project
- Making the Archive Self-Contained
- Wrap up and Final Thoughts from Mary
Who this Tutorial is for:
This tutorial was designed for video editors, producers and filmmakers who want to create original music for their movies. This tutorial assumes basic familiarity with Logic Pro X.
Software Version: Logic Pro 10.2 - Logic Pro 10.3.
Run Time: 3 Hours 16 minutes
Project Media: Logic Pro X project media is included for following along with the instructor.
About the Author: Mary Plummer
3 reviews for Music Scoring for Video in Logic Pro X
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Jay R. (verified owner) –
A basic tutorial that gives a fairly good overview for the absolute beginner. Be warned this is a very basic tutorial and suited for someone who has absolutely no knowledge of music scoring in Logic Pro X for video. On a side note: One of the tutorials has Mary producing a ProRes HQ version for a reference movie which I thought was way overkill and would take up a lot of processing power that Logic Pro X would otherwise need. Proxy would have been more than adequate for a reference movie in Logic Pro and would free up more resource for audio processing.
Edgar D. (verified owner) –
Wow. Very informative. Surpassed my expectations. Definitely a resource for creating music for picture and Logic Pro X in general.
Hugh W. (verified owner) –
An amazing tutorial that not only shows the technical and creative side of Logic Pro X, but also a great workflow for anyone wanting to learn how to score.