- Covers Logic 10.2-10.3
- Import Audio using XML
- Clean Up Your Tracks
- Add NAT & Foley Sound Effects
- Professionally Mix Your Soundtrack
- Bounce Your D,M & E Stems
Audio Post for Video in Logic Pro X
$29.00
Hand Off Your Soundtracks
Audio Post in Logic Pro will guide you step by step through building the score and sound design of a short film. You’ll learn how to export audio tracks and reference video from your video editing software, then import it into logic for scoring and finishing. You’ll also learn how to troubleshoot common problems that you may encounter.
Clean Up Your Audio Edits
An important part of Audio Post is cleaning up distracting artifacts that result from the initial edit. This tutorial will show you a variety of tools and techniques that you can use to keep your audience focused on the story.
Adding Spot-On Sound Effects
Whether you’re trying to create a natural and transparent soundscape or you’re using sound effects as a narrative tool, this tutorial will show you how to spot sound effects like a pro.
Deliver Professionally Mixed Soundtracks
The power of music and sound effects cannot be understated, so perfecting the mix is the final step that can make or break your project. Audio Post in Logic will help you understand how to use that final mix to emphasize the most important elements of your story.
Audio Post for Video in Logic Pro X
1. Preparing a Movie Scene for Logic Pro X
- Soundtrack Goals for Working in Logic Pro X
- Reviewing the Scene
- Preparing the Project for XML Handoff
- Identifying Sound Effects
- Expanding Audio Components
- Checking Channel Configuration
- Dealing with Silent Audio Channels
- Assigning Audio Roles
- The Value of Dialogue Sub-Roles
- Sound Effect Sub-Roles
- Hard Sound Effects
- Adding Roles in the Role Editor
- Checking Role Assignments in the Timeline Index
2. Exporting an XML & Reference Movie File
- 2-Pop & Timecode Generator
- Exporting the Project as an XML File
- Creating the Reference Movie in Compressor
3. Importing the Final Cut Pro XML
- Importing the XML File
- Choosing the Project Timebase
- XML Import Issues to be Aware of
- Mislabeled Tracks
- Unneeded Tracks
- Mono Tracks that Appear as Stereo Tracks
4. Using X2Pro for XML Conversion
- Importing the Final Cut Pro XML File
- Choosing an AAF Location
- X2Pro Preferences
- Option for Handling Transitions
- Discarding Disabled Clips
- Converting non-PCM Audio
- Media Handling
- Setting Trim Handles
- Reference Multi-Channel WAV Files
- Embedding the Media
- Choosing how Roles are Handled
- Referencing WAV Files in Place
- Trimming the Embedded Audio
- Setting Role Priority
- Converting the Audio
- The Warning Dialogue
5. Configuring Logic Pro for Audio Post
- Importing an AAF File into Logic Pro
- Verifying Track Order and Labeling
- Importing the Reference Movie
- Enlarging the Movie Track
- Enlarging the Reference Audio Track
- Why 2-Pops are Necessary
- Creating a SMPTE Offset
- Enabling & Disabling the SMPTE Offset
- Creating One-Frame Navigation Shortcuts
- Saving the Project
6. Evaluating the Project
- Audio Departments in the Film World
- Removing Extraneous Tracks
- Zooming the Tracks Vertically
- Reordering Tracks
- Listening to the Dialogue
- Goals for Improving the Dialogue
- Muting Sound Effects Tracks
- How to Approach the Scene
- Deleting or Muting Empty Tracks
7. Cleaning up the Dialogue – Part 1
- Audio Trimming Options
- Creating an Audio Roll Trim
- Creating a Crossfade
- Using the Fade Tool
8. Locating Room Tone
- Isolating Tracks for Evaluation
- Muting Empty Audio Regions
- Creating Editorial Track Notes
9. Dealing with Natural (Nat) Sound
- Muting & Cycling a Region
- Identifying Nat Sounds
- Renaming a Track as NAT Sound
- Moving Nat Sounds into a Dedicated Track
- Identifying Surround Stems
10. Cleaning up the Dialogue – Part 2
- Creating Continuity with Room Tone
- Opening Dialogue in the Editor
- The Track View
- The File Editor
- The Danger of using the File Editor
- Creating a File Backup
- Making Selections & Pre-Listen
- Creating a New Region from a Selection
- Pasting the Region into the Track
- Options for Extending the Region
- Final Thoughts on Dialogue Cleanup
11. Spotting Sound Effects – Part 1
- Reviewing Project Notes
- Reviewing Director/Editor Notes
- Revealing the Marker Track
- Importing Final Cut Pro Chapter Markers
- Reviewing the Marker List
- Adding Spotting Markers
- Naming the Marker
- Navigating Between Markers
- Locating FCP Sound Effects in the Loop Browser
- Adding Other Sound Effects Libraries
- Searching for a Sound Effect
- Adding the Sound Effect to a Track
- Using Pickup Clock to Move a Region
- Nudging the Effect
12. Spotting Sound Effects – Part 2
- Locating More Sound Effects
- Adding a Cardboard Hard Sound Effect
- Replacing the Broken Glass
- Limit Dragging to One Direction
13. Spotting Sound Effects – Part 3
- Locating the Doorbell
- Watching for Sound Effect Motivation
- Adding a Doorbell Marker
- Watching for Story Context for SFX Placement
- Using Pickup Clock to Move the Sound Effect
- Nudging the Effect
- Copying a Sound Effect by Dragging
14. Performing a Sound Effect – Part 1
- Reasons for Recording a Sound Effect to Picture
- Adding a Track
- Adding a Software Instrument
- Accessing the Drum Machine Designer Plugin
- Assigning a Loop to Drum Machine Designer
- Adding a Doorbell Sound to the Loop Browser
- Locating the Sound in the Loop Library
- Assigning the Doorbell as a Note
15. Performing a Sound Effect – Part 2
- Adjusting the Doorbell Volume
- Locating the Doorbell on the MIDI Keyboard
- Recording the Sound Effect to Picture
- Cutting up the Recording with the Scissors Tool
16. Working with Foley Effects
- Reviewing the Action for Audio Cues
- Hard Sound Effects
- Locating Potential Hard Sound Effects
- Adding the Effect to a Track
- Adding More Foley Sounds
- Adjusting the Effect Timing
- Enhancing the Story with Sound Effects
17. Adding Background Sounds
- Adding Outdoor Ambience
- Adding More Background Sounds
- Locating the Truck Sound
- Trimming the Sound Effect
- Adding the Shower Sound Effect
- Reviewing the Project To Do List
18. Using Music to Enhance the Story
- Reviewing Project Notes
- Doing Your Homework
- Reasons for Scoring a Scene
- Types of Music Used in Scoring
- What Music Enhances in a Scene
- Breaking the Scene Down Musically
- Using Music Subjectively
- Exploring Voices Loops
- Locating the Music Content
- Breaking Down the Intro Music
- Playing the Radio DJ Project
19. Using Music to Mimic Character
- How the End Music was Arranged
- Breaking Down the Drummer Track
- How the Music Mimics Character
- Bouncing Out the Music
- Selective Bouncing
- Creating a Cycle Region for Bouncing
- Maintaining Project Sync
- Bouncing the Music
- Normalizing the Bounced Music
20. Adding the Music Elements to the Score
- Music Track Placement
- Navigating to the Bounced Music
- Locating & Adding the Music to the Project
- Why Overlap Music Tracks
- Adding the Voice Over
- Moving the Music to Trigger Character Response
- Playing Back the Mix
- Reducing the Volume of the Music
21. Delivery & Format Requirements
- Dealing with Empty Tracks
- Checkerboarding Dialogue
- Deleting Tracks
- Rules for Dialogue Mixing
- Format Delivery Requirements
- Web & iDevice Delivery Requirements
- Dialogue Norm – aka Dial Norm
- Broadcast Delivery Requirements
- Theatrical Delivery Requirements
22. Setting Master Output Level
- Setting up for Your Ears
- Tone Testing
- Adjusting Your Speakers to Dial Norm
23. Level Automation
- Enabling Track Automation
- Enabling Region Automation
24. Preparing for the Mix
- Mixing Goals for the Scene
- Revealing the Mixer
- Striping the Mixing Board
- Reviewing the Mixing Strategy
- Striping the Board with Color
- Changing the Channel Strip Name
- Adding Track Icons
25. Setting Dialogue Levels
- Changing Channel Strip Components
- Monitoring Dialogue Levels
- Adding a Gain Stage
- Adding Gain in the Channel Strip
- Adding a Compressor
- How a Compressor Works
- Increasing Compressor Output Gain
- Fine Tuning with the Fader
- Compressing the DJ Track
- Adding EQ & Reverb
- Working with the Channel EQ
- Adding a Reverb Effect
- Using Space Designer
26. Creating D, M, & E Stems
- Assigning Dialogue to a Bus
- Renaming the Bus
- Assigning Effects to a Bus
- Changing the Bus Color Coding
- Assigning Music to a Bus
- Assigning a Track to a Pre-Existing Bus
27. Mixing the Scene – Part 1
- Master Stereo Output Fader
- The Value of Submixes (Stems)
- Lowering the Volume of the Music
- Adjusting Levels for the Stem Submixes
- Increasing Gain on the DJ VO Track
28. Mixing the Scene – Part 2
- Music Stem Fading Goals
- Adding a Radio Sound Effect
- Effects Slots
- Adding a Reverb to the Music Stem
- Automating the Reverb
- Adjusting the Effect Dryness
- Adding Automation Control Points
- Balancing the Mix
- Adding an Output Track
29. Making a Final QC Pass
- Looking for Issues Track by Track
30. Final Output
- Hiding Tracks in the Mixer
- Setting the End of Project Marker
- Mixing on the iPad
- Bouncing the Master Stereo Track
- Choosing an Audio Codec
- Real-Time vs. Offline Bouncing
- Choosing a Destination
- Bouncing Out the Stems
31. Voice Over Recording
- Choosing a Mic for the Track
- Monitoring
- Adding a Patch to the Voice
- Reviewing Project Notes
- Changing the Time Display
- Configuring Record Settings
- Creating a Take Folder
- Recording Multiple Takes
32. Voice Over Editing
- The Composite & Takes
- Viewing & Playing Takes
- Using the Swipe Tool
- Playing the Swipe Takes
- Editing Takes
- Pasting Room Tone
33. Voice Over Effects
- Adding a Patch
- Adding a Compressor & EQ
- Adding a Classic Vocal
- Viewing the Applied EQ
- Adding a Compressed Vocal Patch
- Adding a Telephone Vocal
- Putting a Word on a Separate Track
- Deleting Unused Takes
- Adding a Delay Vocal
Who this Tutorial is for:
This tutorial was designed for independent video editors, producers and filmmakers on a budget who want to create a professional D, M & E mix for their short films and videos. This tutorial assumes basic familiarity with Logic Pro X.
Software Version: Logic Pro 10.2 - Logic Pro 10.3.
Run Time: 3 Hours 30 minutes
Project Media: Logic Pro X project media is included for following along with the instructor.
Type of Tutorial: Workflow Specific
About the Author: Mary Plummer
4 reviews for Audio Post for Video in Logic Pro X
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Paul S. (verified owner) –
Contents good, but with caveats. The project media files do not link to the FCP Library content. Would be much better if the Library contained all data instead of external references that do not work.
Also, the FCP version is way out of date (current version is 10.6), which means that the screenshots/menus are different from my installed and up-to-date FCP. It is possible to figure this out, of course, but for a paid tutorial I was expecting not to have to do this.
On the positive side, the training is very good as is the delivery – thank you.
Rory E. (verified owner) –
Mary Plummer’s series on using Logic for audio post is awfully good. I was interested in moving from editing sound in Final Cut alone to editing in Logic and iZotope RX, and this series showed me how to do it. Mary is a very talented teacher.
Edgar D. (verified owner) –
“THEY” say you can’t use Logic Pro X for video post production. But finally a detailed comprehensive tutorial on how to do it. Pro Tools has legacy and Audition is great but why spend the extra money if you already have the powerful Logic Pro X in your arsenal? This tutorial was exactly what I’ve been looking for.
Hugh W. (verified owner) –
Mary Plummer has made another fabulous tutorial. Lot’s of great tips, creative ideas and a complete workflow for anyone wanting to learn audio post for fiction. I couldn’t be happier with Audio Post for Video in Logic Pro X!